As an audio programmer and audio designer in media audio, I combine my skills in these different fields to experiment, achieve new and interesting results and involve myself in different aspects of media audio. Specialised in methodical problem solving and combining/bridging different fields. Below you'll find an overview of some of my most recent works.
In Project Exhibited, a thrilling first-person action-stealth game, you play as Dana, the inventor thief. You have been tasked to steal from a private art collection in a mysterious palazzo in the 1960’s.Visit official website
NADT is a set of prototypes to tackle issues caused by the discrepancy between the linearity of standard audio production software en the nonlinearity of games.More info
Project Rookery is a short demo for a story-based walking simulator. It is set in Victorian times in London with a focus on the slums and how people had to live there.More info
Foresthunt is an applied game in which you have to collect objects in a mystical forest, based on a list that you get from an old woman.View showreel
During my internship at audio-software company Audio Ease, I designed and worked on TransitionFX, a synthesiser optimised for 'riser' type effects such as whooshes, sweeps and risers.More info
Evasion is a fast paced, high octane, futuristic newtopian 1v1 sport where the players have to capture the Spark and use parkour to move through te level as efficiently as possible.More info