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Sound Design
Foley and Effects

Experienced with both synthesis and (studio) foley. For synthesis I mainly use Massive (X), bu I am also experienced with other (mostly digital) synths.

Mostly experienced with game sound design. I always love to try to use audio as a gameplay element. Furthermore I love designing dynamic systems that adapt to certain game conditions, such as a sword that is about to break or a inventory that is getting more full.

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